
ATC - Air Traffic Controller (BSD games)
BSD games `atc`, Air Traffic Controller, originally made by Ed James, rewritten and ported to the web.
atc lets you try your hand at the nerve wracking duties of the air traffic controller without endangering the lives of millions of travelers each year. Your responsibilities require you to direct the flight of jets and prop planes into and out of the flight arena and airports.
TUTORIAL
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You can read the original atc(6) manual, but here is a short overview.
To manually advance the game, hit Enter. To restart the game, reload the page.
INFO PANEL
You will see a list of planes on the arena here. Here's how to decode it:
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pl dt comm A7 E1:This means: plane 'A' (capital letter = slow plane) is at altitude '7'; its destination is 'E'xit '0'.
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pl dt comm f5*A0: CirclePlane 'f' (lowercase = fast) at altitude '5'; the '*' star means it's low on fuel; destination is 'A'irport '0'; it's been given a command to 'Circle'.
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X0 E7: Holding @ A1Plane 'X' (slow) at altitude '0'; destination is 'E'xit '7'; it's at 'A'irport '1' waiting for you to let it take off.
RADAR
- Numbers at the borders = exits.
- Numbers with '^', '>', 'v', or '<' next to them = airports. These symbols tell you in which direction to land the plane. To land a plane, make its altitude 0 when it's right above the airport cell.
- Letters with numbers next to them = planes (discussed in the 'Info Panel' section). Planes must be at least 2 cells and 2 altitude levels apart for them to not collide.
- Numbers with '*' next to them are beacons. Line up a plane towards a beacon, and you can delay a command to be executed upon reaching it. (Altitude changing commands are separate and cannot be delayed.)
- The '+' lines are just paths to help you line up the planes.
COMMANDS
Type '?' (help character) to show all tokens (characters) that you can currently input. After typing a token, the corresponding command name will be displayed. Hit Backspace to remove the last token.
Here are a few useful commands:
-
pa9Set plane 'p' 'a'ltitude to '9' (if 'p' is at an airport, it will take off).
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xt<dir>where '<dir>' is one of the direction keys:
q w e a d z x cmeans: 't'urn plane 'x' in the chosen direction.
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pteab0Plane 'p': turn to 'e' (north-east) 'a't 'b'eacon '0' (the command is executed when/if the plane reaches the specified beacon).
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fcMake plane 'f' fly in a 'c'ircle. Send a 't'urn command for it to stop.
INFO
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Source code: here
Font: here
Page ASCII art by Joan G. Stark (Spunk): here
One day I stumbled upon this awesome game and decided that I will rewrite it and add some colors. Then I ported it to the web to share it here, using emscripten + xterm-pty, and a custom minimal ncurses rewrite.
This is still in development, here's a list of TODOs that I have:
- 090 zoom in the game (and maybe handle resize)
- 080 add menu: level select, restart game
- 090 implement turn towards & checking if delay beacon is on flight path
- 080 logs, leaderboard
- 080 proper game quitting/interrupting
| Published | 19 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | kroften |
| Genre | Simulation |
| Tags | 2D, ascii, planes, Real-Time, terminal |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Color-blind friendly, High-contrast |
| Links | GitHub |
| Content | No generative AI was used |




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